Apr 14, 2009, 12:53 AM // 00:53
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#1
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Academy Page
Join Date: Jun 2008
Guild: Cielo Defisa
Profession: R/N
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Hero/Henchmen DP
Does anyone else think this needs to be changed. I think at least they should max hero/henchmen DP at 30% because I can't give them CC's and rarely get a consumable that removes DP from the party. Its a disadvantage as it is not having human players to help.
I dont know I just think a change with them need to be done.
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Apr 14, 2009, 01:29 AM // 01:29
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#2
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Yes this sucks. Will anything be done, no. Try to party wipe less or put some powerstones, clovers, rainbow cc, or honeycombs in your inventory.
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Apr 14, 2009, 01:47 AM // 01:47
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#3
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Quote:
Originally Posted by Lord Of Blame
Yes this sucks. Will anything be done, no. Try to party wipe less or put some powerstones, clovers, rainbow cc, or honeycombs in your inventory.
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Yeh pretty much what he said really.
DP is there for a reason, if you suck the first time, your gonna suck some more. What i mean by that, if you've died, and die a second time, either work out how not to aggro to many, or get a new team build. I know henchies carry crappy builds, but you get to make up for that by having 3 heroes that you'r responsible.
Personally id be annoyed if it was capped to -30DP becasue it adds to the evergrowing amount of easyness implicated into the game. We've got overpowered skills like all the EoTN PVE skills, we've got consumables to add bonus' to the party, is pve really that hard that we need to cap the henchies at -30%?
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Apr 14, 2009, 02:44 AM // 02:44
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#4
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Academy Page
Join Date: Jun 2008
Guild: Cielo Defisa
Profession: R/N
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Frostmaw's Burrow is my reason for it other than that no its easy. It took me forever to deal with that with the DP stupid Wurm Bile just murdered my team.
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Apr 14, 2009, 02:48 AM // 02:48
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#5
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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i dont think the DP needs to be changed. i think the DP removers need to be changed. u should be allowed an option to where u can specify which ally u want to use the wintergreen CC on or w/e. im sick of having 1 henchmen die once and then watch all the enemies constantly go for him over and over.
but as for DP, keep it. this game is easy enough as it is.
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Apr 14, 2009, 03:24 AM // 03:24
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#6
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Forge Runner
Join Date: Mar 2006
Profession: N/
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last time i checked, heroes can't use pve skills either.
h/h should not be stronger than a full-human team.
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Apr 14, 2009, 06:32 AM // 06:32
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#7
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Dee Cazo
Frostmaw's Burrow is my reason for it other than that no its easy. It took me forever to deal with that with the DP stupid Wurm Bile just murdered my team.
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Dungeons give you 10% morale boosts pretty often. You can wipe quite often and still maintain positive morale boost.
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Apr 14, 2009, 07:52 AM // 07:52
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#8
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Krytan Explorer
Join Date: Oct 2007
Location: just chillin
Guild: Omg Gwen Is Legal [EotN]
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craft and bring powerstones. they'll work wonders if you get in a bind like this.
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Apr 14, 2009, 08:21 AM // 08:21
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#9
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by snaek
last time i checked, heroes can't use pve skills either.
h/h should not be stronger than a full-human team.
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Indeed. But why the hell all monsters scatter when I cast the AOE spell and my heroes/henchmen stack in place when they are targeted? With heroes flagging helps a bit but 4 henchmen with one flag.... So at OP I think if they improve heroes and henchment AI there would be no need for any DP removals for them...
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Apr 14, 2009, 09:25 PM // 21:25
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#10
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Quote:
Originally Posted by Dee Cazo
Frostmaw's Burrow is my reason for it other than that no its easy. It took me forever to deal with that with the DP stupid Wurm Bile just murdered my team.
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The wurms aren't too bad, just put [pain inverter] on them when they use Worm Bile, and put [inspired hex] & [revealed hex] on a heroes bar then you are good to go.
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Apr 14, 2009, 11:21 PM // 23:21
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is an unlimited source of DP removal: Powerstones of Courage.
Now that we have that, consider having to pay for those one of the downsides of Heroes against Humans, like not being able to use PvE skills and (in a few cases) having less intelligence.
Anyways, in PvE party members do not die as frequently as the enemies do, so I don't see how can DP removal be so needed in PvE.
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Apr 15, 2009, 01:49 PM // 13:49
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#12
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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DP is fine the way it is. btw, we just had a clover farming weekend recently =P. the only thing that needs to be adjusted is the ability to see the henchmen's DP. otherwise, there are plenty ways of party wide DP removal; Especially the almighty Powerstone which you can make yourself at anytime. removes all DP AND gives morale boost. if u die so much that you can't craft enough powerstones to deal with it, then it's time to find a new build or find an easier game to play, lmao.
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Apr 18, 2009, 03:49 PM // 15:49
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Learn how to make builds and teams that work. DP is no longer a problem. Seriously, as many have stated, if you are having problems with hero+henchmen DP you are doing something wrong. Take different heros+henchmen and use different builds. If you get some DP, it doesn't take long, even in NM to get rid of it. But even if it does, there are tons of ways to remove it.
Powerstone of Courage
Honeycomb
Four Leaf Clover
Rainbow Candy Cane
Elixir of Valor
Pumpkin Cookie
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Apr 21, 2009, 02:14 AM // 02:14
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#14
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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/unsigned
As many have mentioned, there's plenty of party wide dp removal already. Though you'd need eotn for permanent access, since some are seasonal/event items.
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Apr 21, 2009, 03:45 AM // 03:45
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#15
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Spike Stritter
i dont think the DP needs to be changed. i think the DP removers need to be changed. u should be allowed an option to where u can specify which ally u want to use the wintergreen CC on or w/e. im sick of having 1 henchmen die once and then watch all the enemies constantly go for him over and over.
but as for DP, keep it. this game is easy enough as it is.
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Agreed. It gets especially frustrating when it's a hero (usually the MM) and you're trying to flag them away so they can just leech until they're combat-capable again... and then they insist on wandering back in anyway and all the monsters immediately stop what they were doing and dogpile them.
Usually it was just a spot of bad luck or a silly mistake that causes them to get the initial DP, but you can quickly end up with a party where everyone else is in perfect fighting capability and you have one NPC who's impersonating a yo-yo - and in those situations it's generally not worth bringing partywide DP removers.
(Heck, it normally happens to me when I haven't brought any at all because I was expecting things to be easy and I just got careless once, but that's beside the point...)
Quote:
Originally Posted by Eragon Zarroc
the (thing) that needs to be adjusted is the ability to see the henchmen's DP.
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So. Very. AGREED.
Last edited by draxynnic; Apr 21, 2009 at 03:51 AM // 03:51..
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